A snowy game scene with flying rock.

2020 Linz (AT)

Art talk/Presentation
2020 Ars Electronica Festival, Agora Digitalis – The State of Digital Culture, curated by Dr. Anne Nigten

0ddR0ck is a research based art game questioning the modern, hectic lifestyle and the values of it with practice of slow looking in the virtual space.

In the game you are aiming to be the slowest player while searching hidden art works. As a player you have to avoid sudden temptations and momentary whims. If your stress level gets too high, your only way out of the situation is to find more art.

The project got its inspiration from the way we experience street art (versus in galleries), the cultural practice of play, winter scenes in Lapland and real odd rocks in the nature.

Tech: Unity, C++, 3D photography masking.
The photographs and sound art by Tiio Suorsa.

A game scene with snow and a big rock.
A screenshot of the game scene by Tiio Suorsa


  • Sandrine Boulet’s street art works where she communicates with the urban space. OakOak who also has very minimalistic street art works.
  • Huizinga, J. (1949). Homo Ludens: A Study of the Play-Element in Culture.
  • Judith Ackermann / Andreas Rauscher / Daniel Stein. (2016). Navigationen – Playin’ the City.
  • Groot Nibbelink, Liesbeth. (2019). “Borders and Breathing Spaces: The Porous Interfaces of Urban Scenography.”
  • Thibault, M. (2019). Re-interpreting Cities with Play: Urban Semiotics and Gamification.
  • Rovelli, Carlo (2018). The Order of Time.
  • Reed, Arden (2018). Slow Art: The Experience of Looking, Sacred Images to James Turrell.